It doesn't matter how much of the group's recent adventures the sidekick experienced the sidekick levels up because of a combination of the adventures it shared with the group and its own training. Whenever a group's average level goes up, the sidekick gains a level. But if a 10th level group invites a sidekick to join them, that sidekick starts at 10th level. For example, if a 1st level group starts with a sidekick, that sidekick is also 1st level. The starting level of a sidekick is the same as the average level of the group. If a sidekick class contains a choice, you may make the choice or let the players make it. When you create a sidekick, you choose the class it will have for the rest of its career: Expert, Spell-Caster, or Warrior, each of which is detailed below. And when estimating the difficulty of an upcoming encounter, count each sidekick as a character. There's no limit on the number of sidekicks in a group, but having more than one player character can noticeably slow down the game. A player plays the sidekick as their only character - ideal for a player who wants a character who's simpler than a typical player character.A player plays the sidekick as their second character - ideal when you only have one or two players.As a DM, you determine whether there is sufficient trust established for the creature to join the group. For example, a sidekick could be a childhood friend or pet, or might be a creature the adventurers saved. This friendship might be connected to a character's backstory or to events that have transpired in play. To join the adventurers, the Sidekick must be the friend of at least one of them. You take the stat block and add to it, as explained in the "Gaining a Sidekick Class" section. Creating a SidekickĪ sidekick can be any kind of creature with a stat block in the Monster Manual or another D&D book, but the challenge rating must be 1/2 or lower. You can also use these rules to customize a monster as a DM. For example, the party might meet a villager, an animal, or another creature, forge a friendship and invite the creature to join them on their adventures. These rules take a creature with a low challenge rating and give it levels in one of three simple classes: Expert, Spellcaster or Warrior.Ī sidekick can be incorporated into a group at the party's inception, or a sidekick might join them during the campaign. This section provides a simple way to add a special NPC - called a sidekick - to the group of an adventurers.
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